Sims 4 Mortem Mod
Credit : simrealist.itch.io
THE MORTEM PROCESS
Once this mod is in-game, your Sim will no longer go straight into an Urn/Tombstone after the Grim Reaper does their thing. In fact, the Grim Reaper will no longer be present in the physical plane, meaning no bargaining to bring a Sim back from the dead. Just the cold, hard truth that the Deceased is no longer with them.
Once the Medical Examiner arrives, he will start taking notes and taking pictures of where the body was found. When finished, the M.E. will put the Deceased in a body bag and send them off to the Morgue for final examinations, at that time the M.E. will ask who should be the Executor to contact once done. Please be sure to click “Yes,” if you want to continue with the Mortem process. If not, the body will be taken by the M.E., and your Sim will never get a chance to bury them or say goodbye.
Sims 4 Mortem Mod
Do I need to activate this mod for it to work?
No, as soon as you load up a save, this mod becomes active in that save. No action required.
What if there is a One Sim Household?
If a Sim should pass and leave no other household members, their body will be placed in a body bag for a passing Sim to call Emergency Services. Or you can load up another Household who knows the Sim and go through the Mortem Process from that Household.
Is there a Funeral Home Venue with a Cemetery I can use?
Right now we don’t have a formal one that the mod recognizes. The only way to experience this at the moment, would be to make one as a Residential Lot with “Funeral Home workers” living on the premises. The Executor will then need to know them so to use their “home” as a place for the Memorial Service. Just be sure to not make one of the “workers” a guest if you plan on making them a Caterer. I will be releasing or making available my temporary Funeral Home with this mod and the Caretaker Household who can fulfill these requirements at some point.
How to Download Mods on Sims 4 ?
1.Download the mods
2.Documents/Electronic Arts/The Sims 4/Mods. Moving the custom content into the Mods folder.
3.Make sure the mods works in your game.